
- #Eco global survival game release update
- #Eco global survival game release upgrade
- #Eco global survival game release Pc
- #Eco global survival game release free
Property Ownership, this will form the basis of taxes and be a key aspect of the player run government. Contracts, this will be our ‘quest’ system and a key aspect of the economy. We’ll also be adding several more species to the existing ecosystem and continuing to balance it.
Aquatic ecosystem, we’ll be fleshing this out and connecting it to the terrestrial ecosystem and water pollution.
Late game tech, including energy, transport, automation, and waste systems. These are the features not yet in, which we’ll be developing through Alpha and into Beta: Pollution - Crafting certain items will create pollution which will damage the surrounding environment if not contained. Stats System - Players can view stats about what’s happening in the world and create graphs from them that are used in law proposals. The meteor will be circling the planet and impact it in a fiery explosion after 7 days, unless players tech to the highest tier and stop it. The owner can take a fee on all crafting that happens on their table, making them another key part of the economy. Craft tables will appear in new buildings, and allow you to create new items and research. Players can create stores and allow others to use shelf-space. The core building of the economy, the store, is working. Players can propose and vote on laws which are then enacted, and the server will prevent players from violating them. Players can control access to construction sites (allowing others to help you build) and finished buildings (making them public or private and controlling which rooms can be accessed). Skill books are very expensive and time-consuming to create, but training in the research skill will make them cheaper and faster. Skill books will unlock new skills and buildings you can create, and the knowledge can be infinitely shared (or you can sell access to it by creating single-use scrolls). Inside buildings you create, you’ll be able to perform research by ‘crafting’ skill books. Skills increase a rate determined by the food you eat (the healthier you eat, the faster they go up), and they go up even while offline. Your skill levels in certain areas determines how effective you are, and unlocks new abilities. The ecosystem will live on its own, running continuously, and will be affected by what players do. You can grow, harvest, and hunt for food, taking from the existing ecosystem. You can create buildings which will have effects in the world, and allow you to craft new items and research new tech. What we’ll be releasing on Monday is the first-pass on our early-game core features, which are: Varies depending on desired world size. #Eco global survival game release Pc
The server will be released on PC only for now.
For alpha the client will be released on PC, Mac, and Linux. We’ll be making frequent updates, with patches each week, and more sizable releases less frequently as new features are developed and ready for testing. #Eco global survival game release upgrade
Players will be able to add new pledges or upgrade an existing pledge at the Kickstarter prices until then (you can upgrade to a multi-pack for example to get keys to send to friends). This is to ensure that our earliest backers and supporters will have received the best deal and be recognized as such with a unique icon.
We’ll be raising prices slightly and changing new user icons on the 24th. We’ll open a new forum category on the link above for people to post. We’ll be hosting one or more public servers, but the best way to play will be with one of the user communities. The game comes with the server executable, and players can host their own server or connect to an existing one. #Eco global survival game release free
With that in mind, we’re looking forward to getting lots of feedback and bug-reports from users, and please feel free to do so in our forums here: Expect to see lots of bugs and features still under development.
#Eco global survival game release update
Hey all, with our Eco alpha build being released this Monday Nov 23rd, I wanted to give an update on our progress and what to expect from the build.įirst and foremost, keep in mind this is an alpha build! We have 1.5 years of development time left on it, so we’re just getting started.